Should You Skip Easy Songs Future Tone
It's been said that the tertiary time's the charm. During my third attempt clearing a song while playing Hatsune Miku: Projection Diva MegaMix for the outset time on the Switch, however, I found myself staring at the dreaded "Not Clear" message on the screen after missing too many button presses. Again.
Just what the heck is going on?
Every bit I felt the cold stares of disappointment from all my ancestors across time and infinite, a feeling of deja vu started to creep inside my caput. That'due south when the memories started flooding in. As someone who's played a wide range of rhythm games, at that place were only a few titles where I remember hitting some pretty insurmountable brick walls. Every single time, information technology involved a game starring a certain aqua-haired Vocaloid character.
So it was you all along, Hatsune Miku! I remember everything at present!
Now, in the involvement of total disclosure, I wouldn't exactly describe myself as a rhythm game savant. Nevertheless, I always thought that I was, you know — 'aight. Even Hatsune Miku: Project Diva X didn't quite feel incommunicable to me until I started playing Farthermost Difficulty. By the time, Hatsune Miku: Project Diva Future Tone rolled in, however, I was struggling even with some of the normal songs. And that was only a year later.
That existence said, I at least got deep into the normal song list earlier getting stumped in Future Tone. In Project Diva MegaMix, I failed correct away. On the first vocal. I really had to put on my prescription eyeglasses and concentrate in gild to articulate it as opposed to just zipping through the initial songs without really thinking too much like I normally do. Anyway, equally I pondered what could be going on, I remembered some words of wisdom from a friend.
"Once it happens, it happens pretty fast."
Granted, he was talking about pilus loss. But could it be that the same can be said about one'due south reflexes as well? Am I (gasp) getting old? Oh, Father Time, just how savage can yous be?
My sudden onset of rigor mortis aside, Projection Diva MegaMix remains a wonderful treat for rhythm game fans. With a selection of about 100 songs, information technology doesn't quite achieve the latitude of Time to come Tone'due south 200-plus tracks. Still, it provides a nice mix — or MegaMix — of tunes to exam your reflexes. These include old classics such as the whimsical Ievan Polkka that'southward a staple of the franchise's tutorials to the fast-paced, synth-rock overtones of Senbonzakura. Then y'all've got new songs like Catch the Wave, an upbeat little ditty with an accordingly catchy vibe that can easily go stuck in your caput.
Each song is wrapped within a colorful cacophony of notes, effects and visuals that serve as the hallmark of a Hatsune Miku rhythm game. Production values are something that Hatsune Miku games always excel at and Project Diva MegaMix is no exception. I remember being impressed the first fourth dimension I saw the visuals for the vocal Time Machine, which commencement with low-angle shots of a station platform and sunflowers before panning to a wider shot of a train parting beneath a sunny sky filled with puffy, white clouds. I tin can't even count the number of times I flubbed the opening of a track because I establish myself admiring the scenery before realizing that the rhythm portion of the game has already started and I've completely missed hitting the opening notes.
Project Diva MegaMix's penchant for using lush visuals can really be a double-edged sword, especially when combined with how musical cues in Hatsune Miku games are typically presented. Instead of using a straight line or bar to show the buttons that yous need to hitting with the right timing, for example, Projection Diva MegaMix has them flying all over the screen instead. This adds to the challenge every bit it gives you an extra set of stimuli to pay attending to.
Add the busy visuals from the background scenes and character models and information technology's piece of cake to lose track of your cues or miss your timing by a split up second as your eyes become overloaded past everything that'south going on. It's the main reason why memorizing songs and familiarizing yourself with their beats is even more important in Miku games similar this ane. That way, you don't take to completely depend on your eyes alone.
The rhythm mechanics for the game, meanwhile, are pretty solid and should be familiar to fans of the genre. You have an assortment of inputs, from your basic button presses, holds and even multiple inputs that need to be pressed at the same fourth dimension. I godsend for Projection Diva MegaMix is the power to change the push inputs from Nintendo's A-B-X-Y scheme to the familiar PlayStation button inputs or even directional arrows. I say this equally someone who plays all consoles, including Xbox, which uses the same messages equally Nintendo on its controller buttons but in contrary. As such, it's easy for me to go confused and press the incorrect buttons when things become hectic.
In addition to the traditional arcade manner, Project Diva MegaMix as well features a Mix Mode that's designed with the Nintendo Switch's JoyCons in heed. As with many titles that use motility controls, nevertheless, information technology seems a bit besides simplified. More than importantly, information technology tin likewise feel imprecise, which is something you definitely don't want to bargain with in a precision-based rhythm game. While I appreciate the developers trying something different, Mix Style feels a flake tacked on as a consequence, especially when compared to T-shirt customization. I'd say the latter is the more fun add-on of the two. It certainly would be nifty if the Mix Manner controls were more dialed in. Correct now, however, traditional arcade mode is withal where Project Diva MegaMix's breadstuff is buttered.
But be warned that y'all'll need to really try and put forth the requisite try if you desire to get far. Never have I historic mediocrity equally much as I do in this game when I clear a vocal with a barely passing grade. Nope, you'll need an entire Middle-world ground forces's worth of focus in order to reap the fruits of success. Miku definitely requires repetition and familiarity with a song in guild to reach perfection. And don't even inquire me about fully clearing Extreme Mode. That's like playing a Guitar Hero game except that every song y'all select is a different version of Through the Fires and the Flames.
Now if you'll excuse me, I have to nurse my shattered gamer confidence and play SpongeBob SquarePants: Boxing for Bikini Lesser - Rehydrated.
Concluding THOUGHTS
Hatsune Miku: Project Diva MegaMix is the kind of rhythm game that does wonders for your confidence. And by that, I mean you'll be wondering where all your confidence went after the game grinds it into boba tea powder. Visuals continue to be a strong point and its dainty pick of songs both quondam and new volition take you tapping your feet unconsciously. Just be ready for a fight, especially in its harder modes, as this game definitely hits back.
- Rating: 8 out of x
- Cost: $39.99-$59.99, Switch
- https://miku.sega.com/MegaMix/
Jason Hidalgo covers business organisation and engineering for the Reno Gazette Journal, and too reviews video games as part of his Technobubble features. Follow him on Twitter @jasonhidalgo. Like this content?Back up local journalism with an RGJ digital subscription.
Source: https://www.rgj.com/story/life/2020/06/26/hatsune-miku-project-diva-megamix-review-buh-bye-my-confidence-technobubble/3261800001/
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